SKILL TRACK GAME INFO
STRATEGY
Strategy gives the team freedom to choose route, pace, and role distribution in an open area. Each decision about order, distance, and difficulty affects the final result, so players train overview, collaboration, and the ability to think several moves ahead.
TAG
Tag pits two teams against each other in a defined area, where one team chases the players carrying hidden questions. Once the questions are captured, it is about collaborating quickly at the answer sheet and turning intense energy into sharp decisions.
RELAY
Relay is a fast-paced relay scenario where the team is divided into small running groups, who move along the course to read questions at the stations and return to base. The entire team collaborates to place answers, and time rewards precise coordination between running, memory, and shared problem-solving.
OFFICIAL GAME MANUAL
1. PURPOSE
SkillTrack Relay combines movement, strategy, and fast problem-solving. The team is split into small running groups who run out to read questions at the stations. The group returns to base, where the team collaborates to answer correctly and quickly.
2. COURSE SETUP
The Relay course consists of 2–8 stations marked with colored belts. Questions are printed on A4 and mounted with velcro. They may only be read, not touched. The base is placed at the start of the out-and-back route.
3. TEAM ROLES
The team is split into running groups of 2–4 people. Runners read the questions, return with the information, and can optionally mark an answer on the answer sheet, after which the entire team agrees on the final answer together.
4. THE QUESTIONS (TASK FORMATS)
SkillTrack AI Task Generator provides three formats: Multiple Choice, Right/Wrong, and Match (2–10 items). Answers may only be marked once on the answer sheet. No changes.
5. STARTING THE ROUND
The leader says “GO”, and the team starts the time. The first running groups run out and read the question at a station of their choice.
6. TASKS FOR THE RUNNING GROUPS
The group runs to a station, reads the question, marks the answer if it is known, returns to base, and passes the whiteboard on. The process is repeated until all stations have been visited.
7. HANDLING QUESTIONS
A station is completed when the question has been read, marked, and the group is back at base. Only the leader may apply time deductions.
8. END OF ROUND
The team stops the time when the last answer is marked. The leader deducts 10 seconds per correct answer. If stations are skipped, the team receives the longest time of the day + 10 seconds.
9. SCORING & WINNER
The winner is the team with the fastest final time after deductions. In tournaments, the best total time can determine the winner.
10. FAIR PLAY
No physical contact, and no manipulation of stations or questions. Questions may only be read. Cheering is allowed without giving hints.
11. NUMBER OF PLAYERS
Minimum 4 people. No upper limit. For large teams, 5–10 running groups are recommended for flow and pace.
12. SAFETY
Avoid sprinting indoors. Keep distance at the stations. Be aware of terrain, slippery surfaces, and surroundings.
13. QUICK OVERVIEW (STEP-BY-STEP)
1. Set up belts + questions. 2. Split into teams. 3. Prepare the base. 4. The leader says GO. 5. The group runs out. 6. Reads the question. 7. Optionally marks an answer. 8. Solve the question together. 9. Pass the whiteboard on. 10. Stop the time and apply deductions.
1. PURPOSE
SkillTrack TAG combines movement, strategy, and task answers. One team carries the questions in their pockets, while the other team hunts them. When all questions are captured, the goal is to answer correctly and quickly to achieve the best time.
2. COURSE SETUP
The course is marked as a square or naturally defined area, for example between buildings or four trees. Smaller teams are recommended about 10 × 10 meters, while larger teams use proportionally larger areas. The area is marked with tape or natural boundaries.
3. TEAM ROLES
Teams decide for themselves who are runners, strategists, or thinkers. Roles can change freely during the game. Flexibility and teamwork are key.
4. THE QUESTIONS
Questions are printed on A4, folded three times, and sealed with tape to prevent peeking. Both teams receive the same number and types of questions. Each player may carry one question, and its location is kept secret as part of the strategy.
5. START OF THE ROUND
The tagging team starts at the timer with the whiteboard and answer sheets. The running team positions itself furthest away. When the leader says “GO”, START is pressed and the round begins.
6. TAGGING
A player is tagged by a light touch on the arm, shoulder, or back. When tagged, the question is handed over immediately and the player leaves the field. If a player steps outside the field, it counts as a tag.
7. HANDLING QUESTIONS
The tagging team receives the folded questions, breaks the seal, and collaborates on the answers. Answers are marked with checkmarks or crosses. No corrections.
8. END OF ROUND
A round ends when all questions have been captured. The field freezes, answers are collected in a stack, and the team stops the time. Time deductions are given for each correct answer.
9. SCORING & WINNER
You win a round by capturing all questions and answering correctly. The entire game is won by the most rounds won or the best total time in a tournament.
10. FAIR PLAY
Light contact only, no pushing. Pace: light to moderate running. Questions must be handed over immediately when tagged. Cheering is allowed without revealing answers.
11. NUMBER OF PLAYERS
Minimum 4 players (2 per team). Maximum about 10 per team. For larger groups, multiple fields can be set up.
12. TIME PENALTIES FOR RULE VIOLATIONS
If a player steps outside the field without being tagged = 10-second penalty to the opposing team. If the question is not handed over immediately when tagged = 30-second penalty. Penalties are noted on the answer sheet and deducted from the final time.
13. SAFETY
Avoid uneven terrain. Run with awareness. No hard turns, blocking, or physical pressure.
14. QUICK OVERVIEW
1. Questions are distributed secretly. 2. The tagging team prepares at the timer. 3. The leader says GO. 4. One team runs, one team tags. 5. Tagged players hand over questions and leave the field. 6. When all questions are captured, the field freezes. 7. Answers are marked. 8. Time is stopped. 9. Deductions are applied.
1. PURPOSE
SkillTrack Strategy focuses on planning, overview, and collaboration. The team moves freely between stations and, with a well-thought-out strategy, must solve all questions correctly in the shortest possible time.
2. COURSE SETUP
The course consists of 2–10 stations placed in an open area, indoors or outdoors. Stations are marked with belts and questions are mounted with velcro so they can be read on site without being moved. The base is placed so the team has a clear overview of the area.
3. TEAM ROLES
The team can assign roles such as runners, memory keepers, and analysts. A strategy coordinator can maintain overview, decide the order of stations, and adjust the route based on time, distance, and difficulty.
4. QUIZ FORMATS
Strategy uses the same quiz formats as the other games: Multiple Choice, Right/Wrong, and Match. The answer is marked only once on the answer sheet and cannot be changed afterward.
5. START & PLANNING
Before the start, the team reviews the course, station locations, and possible routes. When the leader says “GO”, the time starts, and the first running group is sent out according to the shared plan.
6. ROUTE CHOICE & PRIORITIZATION
The team chooses the order and priorities: nearby stations, difficult questions with high payoff, or quick points first. Decisions are continuously adjusted based on time, energy, and feedback from the runners.
7. VISITING STATIONS
A running group moves to a station, reads the question, and evaluates whether the answer can be given immediately or if the information must be brought back to base. A station is considered visited when the question has been read and passed on.
8. HANDLING ANSWERS
At the base, the team collaborates to mark answers on the answer sheet. Runners and analysts share knowledge, while the strategy coordinator keeps track of which stations remain and where the greatest gains can be made on the next run.
9. END OF ROUND
The round ends when all planned stations have been visited and all questions have been answered. The team stops the time at the base, and the answer sheet is handed to the leader.
10. SCORING & WINNER
The leader reviews the answers and deducts time for correct responses. The winner is the team that best combines strategy and knowledge and finishes with the best final time after deductions.
11. FAIR PLAY
No physical contact, and no manipulation of stations or questions. Questions may be read, but not removed or moved. Cheering is welcome without revealing answers.
12. NUMBER OF PLAYERS
Minimum 4 players. Strategy can be scaled to larger groups by adding more running groups and clear role distribution, so everyone has an active function in planning, running, or analysis.
13. SAFETY & QUICK OVERVIEW
Choose safe routes without slippery or dangerous areas. Quick overview: plan the route, assign roles, GO, visit stations, record answers, adjust strategy along the way, stop the time, apply deductions, and compare final times.
USE APPS
Download these apps to track time while you play Skill Track. Use them to start and stop each teams round by clicking on the screen of the apps.
HOW TO LAMINATE
Laminate your Skill Track materials so they stay durable during outdoor play. Place each task page inside a laminating sleeve, align it straight, and leave a small clear border around the edges. Run it through the laminator on the correct heat setting for the pouch thickness, then let it cool flat. If you see bubbles or waves, run it through once more and avoid bending it while it is still warm. For anything that cannot be laminated, like the backpack and belts, simply keep them clean and dry after use and store them back in the backpack.
HOW TO SET UP THE BELTS
Unfold the belts and wrap them around the post objects. This can be a tree, pole or any form of object that can have the belts wrapped around them. What's important is that you can place the task papers onto them. Make sure the posts are visible.
VELCRO THE TASK PAPERS
Attach our velcro dots to the task papers in the top side corners and then attach them to the velcro belts that are wrapped around the chosen posts.
HOW TO USE TEAM CARDS
Utilize our team card box that will make it fair and easy to create balanced teams, where everyone will feel like a star!
HOW TO:
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Frequently Asked Questions
How do I choose the right Skill Track package for my needs?
How do I use the AI Task Generator?
How do I get more tokens?
How do I use the physical game utilities?
Can Skill Track be adapted for different ages and group sizes?