Discover Skill Track today
Not just another AI tool. A complete learning system for movement-based education.
Seamless hybrid of physical & digital learning brought to life with movement
3 GAMES, ENDLESS
Skill Track leverer både værktøjerne og strukturen. Du får udstyret, der gør læring fysisk, og teknologien, der gør dit indhold spilbart. Resultatet er et samlet system, hvor viden, bevægelse og samarbejde bliver én sammenhængende oplevelse.
WHAT IS SKILL TRACK?
Skill Track is a complete system consisting of two parts: physical game equipment and an AI-based task generator. When you purchase Skill Track, you get both the equipment to build active game tracks and access to an AI that transforms your own material into ready-made tasks, ready for use on the track. The tasks become part of the physical activity, where participants move between stations, compete on time, and learn through action, not just theory.
The AI task generator allows you to use your existing content directly. You upload a PDF, insert text, or choose a YouTube video, and the system converts the material into print-ready tasks. You choose the difficulty level, task type, and how many stations the track should have. The number of stations automatically determines how many tasks are generated. For example, if you choose eight stations, you get eight tasks, each with its own sheet and three answer options.
At the same time, an answer sheet is generated for the participants. The answer sheet only contains the questions. The answer options are located at the stations. This means participants must move around the track to find the information and make decisions together.
The tasks are used together with Skill Track’s physical equipment. The equipment is delivered in a backpack and includes velcro belts, holders for paper or whiteboards, and phone holders. The backpack also includes tools for fair team formation, allowing participants to be divided quickly and fairly, without discussion and without anyone feeling left out.
With the equipment, a track can be set up almost anywhere: in a schoolyard, sports hall, playground, park, or in nature. Trees, poles, fences, or walls become task stations where the questions are mounted.
Skill Track includes three game modes, all using the same equipment and the same tasks, but with different structures.
In Strategy, the team plans its own tactics. They decide who runs to which stations and in what order. The game combines strategic planning, pace, and subject knowledge.
In Relay, each participant has a fixed route. One runs to station 1, the next to station 3, the third to station 2. The game requires structure, overview, and precise coordination.
In TAG, the tasks become part of the game. It works like tag, for example 4 vs 4, where each team carries task questions. When a player is caught, a question is handed to the opposing team, who must answer immediately.
In all game modes, time tracking and scoring are included. Speed matters, but incorrect or missing answers result in penalties. The instructor controls the time and uses an answer key on a whiteboard to verify responses. The results are collected on a score sheet, where time, points, and rules are combined to ensure a clear and consistent evaluation.
Skill Track is designed to deliver more than correct answers. The system develops collaboration, communication, decision-making, and shared responsibility. At the same time, it creates engagement because everyone actively participates in the same task. The competitive element motivates, but the focus remains on learning, community, and relationships.
A typical Skill Track session works like this: The instructor selects the material, chooses the task type, difficulty level, and number of stations, and starts the task generation. The tasks can be adjusted, after which they are printed. The game mode is selected, teams are formed, participants set up the track and attach the belts. The instructor places the task sheets at the stations, the timer starts, the game is carried out, and finally the results are gathered for evaluation.
WE HAVE INJECTED LEARNING INTO THE ACTION
Our alchemist will transform your learning material into ready-made tasks. Built for real-world activity, collaboration, and movement, not screen time.